LILITH.AEON – World Premiere, Mulhouse (FR)
Oct 30 to Oct 31, 2024
6:00 to 10:00 pm GMT
KM0
30 Rue François Spoerry, 68100 Mulhouse, France (map)
Be the first to experience LILITH.AEON; Extended Reality (XR), Dance, Artificial Intelligence and Motion Capture Technologies combined.
LILITH.AEON is a groundbreaking XR dance production that pushes the boundaries of storytelling through AI and audience interaction, delving into the future of humanity inspired by transhumanism and the real-life narrative of the youngest cryogenically preserved person.
At its core is our virtual character, Lilith, the inaugural superhuman, embarking on a reincarnation journey across seven evolutionary stages, from an icy cocoon to a human form within the utopian enclave of Eden 3.0.
The narrative blurs the lines between culmination and commencement, prompting audiences to contemplate the endless possibilities of our future existence.
Trailer
Documentary Video
What others say...
"I was impressed by how something very heavily driven by tech and software could also be so emotionally compelling because of the artistry of the movements introduced by the dancers.” - Participants
"It felt like I was going into another world and seeing or being part of or being drawn into Lilith's world that she is navigating.” - Audience
"The story of Lilith combined with the AI representation I found immensely moving” - Participants
Credit:
Creative Team:
Concept, Direction, Choreography, Dance: Aoi Nakamura and Esteban Lecoq
AI Developer: Daniel Bisig
Lead Technical and Character Artist: Bruce Evans
Technical Artist and Production Manager: Andrew Voller
Senior Unreal Engine Artist: Rodrigo de Deus
Unreal Engine Artist: Timothy Devlin
Technical Advisor: Ian Williams
Costume Designer: Lara Jensen
Music: Abul Mogard
Concept Technical Artist (R&D): James Halliwell
Unreal Engine Artist (R&D): Sinew Zhang
Production: AΦE
Partners:
Powered by: Scan Computers and NVIDIA
Coproduction: La Filature Scène Nationale de Mulhouse and KM0
Supported by: Arts Council England, iCCi – University of Kent, Centre for Dance Research - Coventry University and Visual Elements
R&D (2017-2023) supported by Innovate UK, Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins and RebusFarm.
Special thanks to artists, researchers, producers, creative companies and supporters who supported and consulted on this project.
In memory of:
Matheryn Naovaratpong, Emiko Nakamura and Suzane Fourmi