(Online) Hands-on Unreal Engine Introduction Workshop by Creative Technical Artist- Candice Wu

Apr 28 to Apr 28, 2024
6:00 to 8:00 pm GMT


This hands-on workshop is for beginners who want to gain new skills with real-time tools. Through this workshop, you’ll learn the basics of Unreal Engine 5 interface, how to start a new scene, show some LILITH.AEON demo scene and how to render out.

• Overview of UE5 interface
• Introduction to simple scene building
• Introduction to lighting
• Introduction to post processing
• Overview of Sequencer
• Show LILITH.AEON demo scene and how to render out
• Q&A

Before attending this workshop, you should have installed Unreal Engine 5.3.2 from here: https://www.unrealengine.com/en-US/download
*This could take over 30 minutes subject to your internet speed. You will need your own device which is compatible for Unreal Engine.

Booking is required.

Duration 2 hours


Age recommendation: 16+

Workshop leader:

Unreal Engine Artist: Candice Wu

Candice Wu is an Unreal Engine artist and creative technologist based in Boston Massachusetts, interested in game mechanisms and interactive environments to explore and provoke potential futures. She graduated from SCI-Arc's postgraduate Fiction and Entertainment program in 2022 and is currently studying at Harvard GSD.

Artist Website

About LILITH.AEON: https://aoiesteban.com/project/lilithaeon/

Preview documentary film: https://vimeo.com/925210197

Driven by AI and audience interaction, LILITH.AEON is a ground-breaking XR dance touring production exploring future humanity.

The narrative of LILITH.AEON is inspired by transhumanism and the real-life story of the youngest cryogenised person and it questions our potential future life cycle and the transformation from physical being to data.

It is a durational immersive performative installation where the story unfolds on a large LED cube as a direct result of the character’s real-time interaction with the audience made possible by seamless use of the cutting-edge technologies like Unreal Engine, motion capture, AI, Machine Learning and 3D animation.

Production: AΦE


Powered by: Scan Computers and NVIDIA

Coproduction: La Filature Scène Nationale de Mulhouse

Supported by: Arts Council England, Innovate UK, Institute of Cultural and Creative Industries – University of Kent, Creative Technology, Centre for Dance Research - Coventry University and Visual Elements

R&D (2017-2023) supported by Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins and RebusFarm.

Special thanks to artists, researchers, producers, creative companies and supporters who supported and consulted on this project.

In memory of:
Matheryn Naovaratpong, Emiko Nakamura and Suzane Fourmi

Copyright © Adrenaline and Endorphin Productions Ltd 2016-2024. All Rights Reserved.

Adrenaline and Endorphin Productions Ltd is the author and creator of this XR Dance experience and all national laws giving effect thereto, and for the purposes of copyright law in the United Kingdom. Unauthorised duplication, distribution or exhibition may result in civil liability and criminal prosecution.

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Location: Rue de la Gironde, 72190 Coulaines, France (map)
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